class
LocomotionAirLowGravityDecisions
- 0 properties
- 1 function
- 4 derived classes
Extends LocomotionAirDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
DodgeAirLowGravityDecisions, FallLowGravityDecisions, JumpLowGravityDecisions, SprintJumpLowGravityDecisions
Properties
None.
Functions
bool ToRegularLandLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LocomotionAirLowGravityDecisions", "ToRegularLandLowGravity;StateContextStateGameScriptInterface", (LocomotionAirLowGravityDecisions_ToRegularLandLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirLowGravityDecisions_ToRegularLandLowGravity( LocomotionAirLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );