class
SprintJumpLowGravityDecisions
- 0 properties
- 2 functions
Extends LocomotionAirLowGravityDecisions LocomotionAirDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToSprintLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SprintJumpLowGravityDecisions", "ToSprintLowGravity;StateContextStateGameScriptInterface", (SprintJumpLowGravityDecisions_ToSprintLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SprintJumpLowGravityDecisions_ToSprintLowGravity( SprintJumpLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToJumpLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SprintJumpLowGravityDecisions", "ToJumpLowGravity;StateContextStateGameScriptInterface", (SprintJumpLowGravityDecisions_ToJumpLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SprintJumpLowGravityDecisions_ToJumpLowGravity( SprintJumpLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );