class
LocomotionBraindanceEvents
- 0 properties
- 3 functions
- 2 derived classes
Extends LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LocomotionBraindanceEvents", "OnForcedExit;StateContextStateGameScriptInterface", (LocomotionBraindanceEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionBraindanceEvents_OnForcedExit( LocomotionBraindanceEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );game.stateMachine.parameter.TypeActionLocomotionParameters? SetLocomotionParameters(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "LocomotionBraindanceEvents", "SetLocomotionParameters;StateContextStateGameScriptInterface", (LocomotionBraindanceEvents_SetLocomotionParameters x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.parameter.TypeActionLocomotionParameters>(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionBraindanceEvents_SetLocomotionParameters( LocomotionBraindanceEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void EnableBraindanceCollisionFilter(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LocomotionBraindanceEvents", "EnableBraindanceCollisionFilter;StateGameScriptInterface", (LocomotionBraindanceEvents_EnableBraindanceCollisionFilter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionBraindanceEvents_EnableBraindanceCollisionFilter( LocomotionBraindanceEvents self, game.stateMachine.GameScriptInterface? scriptInterface );