class
LootContainerAccessPoint
- 0 properties
- 5 functions
Extends AccessPoint InteractiveMasterDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
None.
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIre.Hooks.Place( "LootContainerAccessPoint", "OnRequestComponents", (LootContainerAccessPoint_OnRequestComponents x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LootContainerAccessPoint_OnRequestComponents( LootContainerAccessPoint self, ent.EntityRequestComponentsInterface ri );bool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIre.Hooks.Place( "LootContainerAccessPoint", "OnTakeControl", (LootContainerAccessPoint_OnTakeControl x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LootContainerAccessPoint_OnTakeControl( LootContainerAccessPoint self, ent.EntityResolveComponentsInterface ri );LootContainerAccessPointControllerPS? GetDevicePS()overrideRTTIre.Hooks.Place( "LootContainerAccessPoint", "GetDevicePS;", (LootContainerAccessPoint_GetDevicePS x) => { return re.Hooks.CallOriginal<re.msgpack.LootContainerAccessPointControllerPS>(); } ); [Msgpack.Gen] public readonly partial record struct LootContainerAccessPoint_GetDevicePS( LootContainerAccessPoint self );LootContainerAccessPointController? GetController()overrideRTTIre.Hooks.Place( "LootContainerAccessPoint", "GetController;", (LootContainerAccessPoint_GetController x) => { return re.Hooks.CallOriginal<re.msgpack.LootContainerAccessPointController>(); } ); [Msgpack.Gen] public readonly partial record struct LootContainerAccessPoint_GetController( LootContainerAccessPoint self );EGameplayRole DeterminGameplayRole()overrideRTTIre.Hooks.Place( "LootContainerAccessPoint", "DeterminGameplayRole;", (LootContainerAccessPoint_DeterminGameplayRole x) => { return re.Hooks.CallOriginal<re.msgpack.EGameplayRole>(); } ); [Msgpack.Gen] public readonly partial record struct LootContainerAccessPoint_DeterminGameplayRole( LootContainerAccessPoint self );