class
MeleeBlockEvents
- 1 property
- 5 functions
Extends MeleeRumblingEvents MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
blockStatFlag | game.StatModifierData_Deprecated? | 0x30 | scripted |
Functions
string GetIntensity()overrideRTTIre.Hooks.Place( "MeleeBlockEvents", "GetIntensity;", (MeleeBlockEvents_GetIntensity x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeBlockEvents_GetIntensity( MeleeBlockEvents self );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeBlockEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeBlockEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeBlockEvents_OnEnter( MeleeBlockEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeBlockEvents", "OnExit;StateContextStateGameScriptInterface", (MeleeBlockEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeBlockEvents_OnExit( MeleeBlockEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeBlockEvents", "OnForcedExit;StateContextStateGameScriptInterface", (MeleeBlockEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeBlockEvents_OnForcedExit( MeleeBlockEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitCommon(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MeleeBlockEvents", "OnExitCommon;StateContextStateGameScriptInterface", (MeleeBlockEvents_OnExitCommon x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeBlockEvents_OnExitCommon( MeleeBlockEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );