class
MeleeRumblingEvents
- 0 properties
- 4 functions
- 5 derived classes
Extends MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
MeleeBlockEvents, MeleeChargedHoldEvents, MeleeEquippingEvents, MeleeIdleEvents, MeleePublicSafeEvents
Properties
None.
Functions
string GetIntensity()RTTIre.Hooks.Place( "MeleeRumblingEvents", "GetIntensity;", (MeleeRumblingEvents_GetIntensity x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeRumblingEvents_GetIntensity( MeleeRumblingEvents self );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeRumblingEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeRumblingEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeRumblingEvents_OnEnter( MeleeRumblingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeRumblingEvents", "OnExit;StateContextStateGameScriptInterface", (MeleeRumblingEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeRumblingEvents_OnExit( MeleeRumblingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeRumblingEvents", "OnForcedExit;StateContextStateGameScriptInterface", (MeleeRumblingEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeRumblingEvents_OnForcedExit( MeleeRumblingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );