BlackICE Scripting

class

MeleeChargedHoldEvents

  • 2 properties
  • 9 functions

Extends MeleeRumblingEvents MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
clearWeaponChargebool0x30 scripted
effectiveRangeModgame.StatModifierData_Deprecated?0x38 scripted

Functions

  • string GetIntensity() overrideRTTI
  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnExitToMeleeStrongAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExitCommon(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsMonowireQuickhackChargedAttack(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • float GetChargeValuePerSec(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void UpdateEffectiveRange(game.stateMachine.GameScriptInterface scriptInterface, float effectiveRange) RTTI