class
MeleeFinalAttackEvents
- 0 properties
- 3 functions
- 1 derived class
Extends MeleeAttackGenericEvents MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
EMeleeAttackType GetAttackType()overrideRTTIre.Hooks.Place( "MeleeFinalAttackEvents", "GetAttackType;", (MeleeFinalAttackEvents_GetAttackType x) => { return re.Hooks.CallOriginal<re.msgpack.EMeleeAttackType>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeFinalAttackEvents_GetAttackType( MeleeFinalAttackEvents self );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeFinalAttackEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeFinalAttackEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeFinalAttackEvents_OnEnter( MeleeFinalAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeFinalAttackEvents", "OnExit;StateContextStateGameScriptInterface", (MeleeFinalAttackEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeFinalAttackEvents_OnExit( MeleeFinalAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );