class
MeleeMountedFinalAttackEvents
- 0 properties
- 2 functions
Extends MeleeFinalAttackEvents MeleeAttackGenericEvents MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool IsMountedTPPAttack()overrideRTTIre.Hooks.Place( "MeleeMountedFinalAttackEvents", "IsMountedTPPAttack;", (MeleeMountedFinalAttackEvents_IsMountedTPPAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeMountedFinalAttackEvents_IsMountedTPPAttack( MeleeMountedFinalAttackEvents self );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeMountedFinalAttackEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeMountedFinalAttackEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeMountedFinalAttackEvents_OnEnter( MeleeMountedFinalAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );