class
MeleeIdleEvents
- 0 properties
- 2 functions
Extends MeleeRumblingEvents MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeIdleEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeIdleEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeIdleEvents_OnEnter( MeleeIdleEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SetFlags(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.PlaceVoid( "MeleeIdleEvents", "SetFlags;StateContext", (MeleeIdleEvents_SetFlags x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeIdleEvents_SetFlags( MeleeIdleEvents self, game.stateMachine.StateContextScript? stateContext );