class
MeleeMountedStrongAttackDecisions
- 0 properties
- 1 function
Extends MeleeStrongAttackDecisions MeleeAttackGenericDecisions MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "MeleeMountedStrongAttackDecisions", "EnterCondition;StateContextStateGameScriptInterface", (MeleeMountedStrongAttackDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeMountedStrongAttackDecisions_EnterCondition( MeleeMountedStrongAttackDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );