BlackICE Scripting

class

MeleeStrongAttackDecisions

  • 0 properties
  • 2 functions
  • 1 derived class

Extends MeleeAttackGenericDecisions MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI