MeleeStrongAttackEvents class
MeleeStrongAttackEvents
Inheritance
Base: MeleeAttackGenericEvents
Derived
None.
Properties
| Property | Type | |
|---|---|---|
slowMoSet | bool | scripted |
crouchedAfterLeapAttack | bool | scripted |
Functions
EMeleeAttackType GetAttackType()overrideRTTIvoid LeapToTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.Object> target)RTTIvoid ApplyRelicMeleewareDamageToTarget(game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.Object> playerPuppet, NPCPuppet target)RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnEnterFromMeleeLeap(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExitToMeleeComboAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI