MeleeThrowAttackEvents class
MeleeThrowAttackEvents
Inheritance
Base: MeleeAttackGenericEvents
Derived
None.
Properties
| Property | Type | |
|---|---|---|
projectileThrown | bool | scripted |
targetObject | WeakHandle<game.Object> | scripted |
Functions
EMeleeAttackType GetAttackType()overrideRTTIvoid EnableLockOnTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid UpdateNanoWireIKState(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid EnableNanoWireIK(game.stateMachine.GameScriptInterface scriptInterface, bool enable, bool? setPosition)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid ApplyThrowableCooldown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI