class
MeleeThrowReloadEvents
- 1 property
- 6 functions
Extends MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isSwitchingWeapon | bool | 0x30 | scripted |
Functions
void OnEnterFromMeleeEquipping(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MeleeThrowReloadEvents", "OnEnterFromMeleeEquipping;StateContextStateGameScriptInterface", (MeleeThrowReloadEvents_OnEnterFromMeleeEquipping x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeThrowReloadEvents_OnEnterFromMeleeEquipping( MeleeThrowReloadEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeThrowReloadEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeThrowReloadEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeThrowReloadEvents_OnEnter( MeleeThrowReloadEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeThrowReloadEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (MeleeThrowReloadEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeThrowReloadEvents_OnUpdate( MeleeThrowReloadEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeThrowReloadEvents", "OnForcedExit;StateContextStateGameScriptInterface", (MeleeThrowReloadEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeThrowReloadEvents_OnForcedExit( MeleeThrowReloadEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeThrowReloadEvents", "OnExit;StateContextStateGameScriptInterface", (MeleeThrowReloadEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeThrowReloadEvents_OnExit( MeleeThrowReloadEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void EquipNextWeapon(game.Object owner)RTTIre.Hooks.PlaceVoid( "MeleeThrowReloadEvents", "EquipNextWeapon;GameObject", (MeleeThrowReloadEvents_EquipNextWeapon x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeThrowReloadEvents_EquipNextWeapon( MeleeThrowReloadEvents self, game.Object? owner );