MeleeThrowReloadEvents class
MeleeThrowReloadEvents
Inheritance
Base: MeleeEventsTransition
Derived
None.
Properties
| Property | Type | |
|---|---|---|
isSwitchingWeapon | bool | scripted |
Functions
void OnEnterFromMeleeEquipping(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid EquipNextWeapon(game.Object owner)RTTI