class
ModifyDamagePerHackEffector
- 1 property
- 3 functions
Extends ModifyDamageEffector ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
countOnlyUnique | bool | 0x30 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ModifyDamagePerHackEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ModifyDamagePerHackEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyDamagePerHackEffector_Initialize( ModifyDamagePerHackEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ModifyDamagePerHackEffector", "RepeatedAction;GameObject", (ModifyDamagePerHackEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyDamagePerHackEffector_RepeatedAction( ModifyDamagePerHackEffector self, game.Object? owner );void CountEffects(game.StatusEffect[] list, out float count)RTTIre.Hooks.PlaceVoid( "ModifyDamagePerHackEffector", "CountEffects;array<StatusEffect>Float", (ModifyDamagePerHackEffector_CountEffects x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyDamagePerHackEffector_CountEffects( ModifyDamagePerHackEffector self, game.StatusEffect[] list, float count );