class
MotionPatternTutorialContextEvents
- 0 properties
- 3 functions
Extends InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MotionPatternTutorialContextEvents", "OnEnter;StateContextStateGameScriptInterface", (MotionPatternTutorialContextEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MotionPatternTutorialContextEvents_OnEnter( MotionPatternTutorialContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MotionPatternTutorialContextEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (MotionPatternTutorialContextEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MotionPatternTutorialContextEvents_OnUpdate( MotionPatternTutorialContextEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MotionPatternTutorialContextEvents", "OnExit;StateContextStateGameScriptInterface", (MotionPatternTutorialContextEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MotionPatternTutorialContextEvents_OnExit( MotionPatternTutorialContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );