class
MovableDevice
- 8 properties
- 13 functions
Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
workspotSideName | CName | 0x3D0 | scripted |
sideTriggerNames | CName[] | 0x3D8 | scripted |
triggerComponents | game.StaticTriggerAreaComponent?[] | 0x3E8 | scripted |
offMeshConnectionsToOpenNames | CName[] | 0x3F8 | scripted |
offMeshConnectionsToOpen | AIOffMeshConnectionComponent?[] | 0x408 | scripted |
additionalMeshComponent | ent.MeshComponent? | 0x418 | scripted |
UseWorkspotComponentPosition | bool | 0x428 | scripted |
shouldMoveRight | bool | 0x429 | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIre.Hooks.Place( "MovableDevice", "OnRequestComponents", (MovableDevice_OnRequestComponents x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_OnRequestComponents( MovableDevice self, ent.EntityRequestComponentsInterface ri );bool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIre.Hooks.Place( "MovableDevice", "OnTakeControl", (MovableDevice_OnTakeControl x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_OnTakeControl( MovableDevice self, ent.EntityResolveComponentsInterface ri );void ResolveGameplayState()overrideRTTIre.Hooks.PlaceVoid( "MovableDevice", "ResolveGameplayState;", (MovableDevice_ResolveGameplayState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_ResolveGameplayState( MovableDevice self );bool OnGameAttached()overrideRTTIre.Hooks.Place( "MovableDevice", "OnGameAttached", (MovableDevice_OnGameAttached x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_OnGameAttached( MovableDevice self );void EnterWorkspot(game.Object activator, bool? freeCamera, CName? componentName, CName? syncSlotName)overrideRTTIre.Hooks.PlaceVoid( "MovableDevice", "EnterWorkspot;GameObjectBoolCNameCName", (MovableDevice_EnterWorkspot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_EnterWorkspot( MovableDevice self, game.Object? activator, bool? freeCamera, CName? componentName, CName? syncSlotName );bool OnActionDemolition(ActionDemolition evt)RTTIre.Hooks.Place( "MovableDevice", "OnActionDemolition", (MovableDevice_OnActionDemolition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_OnActionDemolition( MovableDevice self, ActionDemolition? evt );bool OnActionMoveObstacle(MoveObstacle evt)RTTIre.Hooks.Place( "MovableDevice", "OnActionMoveObstacle", (MovableDevice_OnActionMoveObstacle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_OnActionMoveObstacle( MovableDevice self, MoveObstacle? evt );void HandleMoveDevice()RTTIre.Hooks.PlaceVoid( "MovableDevice", "HandleMoveDevice;", (MovableDevice_HandleMoveDevice x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_HandleMoveDevice( MovableDevice self );void PlayTransformAnim()RTTIre.Hooks.PlaceVoid( "MovableDevice", "PlayTransformAnim;", (MovableDevice_PlayTransformAnim x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_PlayTransformAnim( MovableDevice self );void UpdateAnimState()RTTIre.Hooks.PlaceVoid( "MovableDevice", "UpdateAnimState;", (MovableDevice_UpdateAnimState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_UpdateAnimState( MovableDevice self );EGameplayRole DeterminGameplayRole()overrideRTTIre.Hooks.Place( "MovableDevice", "DeterminGameplayRole;", (MovableDevice_DeterminGameplayRole x) => { return re.Hooks.CallOriginal<re.msgpack.EGameplayRole>(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_DeterminGameplayRole( MovableDevice self );void UpdateOffMeshLinks()RTTIre.Hooks.PlaceVoid( "MovableDevice", "UpdateOffMeshLinks;", (MovableDevice_UpdateOffMeshLinks x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_UpdateOffMeshLinks( MovableDevice self );void CheckCurrentSide()RTTIre.Hooks.PlaceVoid( "MovableDevice", "CheckCurrentSide;", (MovableDevice_CheckCurrentSide x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MovableDevice_CheckCurrentSide( MovableDevice self );