BlackICE Scripting

class

MovableDevice

  • 8 properties
  • 13 functions

Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
workspotSideNameCName0x3D0 scripted
sideTriggerNamesCName[]0x3D8 scripted
triggerComponentsgame.StaticTriggerAreaComponent?[]0x3E8 scripted
offMeshConnectionsToOpenNamesCName[]0x3F8 scripted
offMeshConnectionsToOpenAIOffMeshConnectionComponent?[]0x408 scripted
additionalMeshComponentent.MeshComponent?0x418 scripted
UseWorkspotComponentPositionbool0x428 scripted
shouldMoveRightbool0x429 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • bool OnGameAttached() overrideRTTI
  • void EnterWorkspot(game.Object activator, bool? freeCamera, CName? componentName, CName? syncSlotName) overrideRTTI
  • bool OnActionDemolition(ActionDemolition evt) RTTI
  • bool OnActionMoveObstacle(MoveObstacle evt) RTTI
  • void HandleMoveDevice() RTTI
  • void PlayTransformAnim() RTTI
  • void UpdateAnimState() RTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI
  • void CheckCurrentSide() RTTI