class
OnlyNearest_AINavPath_Device
- 0 properties
- 2 functions
Extends game.EffectObjectGroupFilter_Scripted game.EffectObjectGroupFilter game.EffectObjectFilter game.EffectNode IScriptable ISerializable
Properties
None.
Functions
bool Process(out game.EffectScriptContext ctx, out game.EffectGroupFilterScriptContext filterCtx)RTTIre.Hooks.Place( "OnlyNearest_AINavPath_Device", "Process;EffectScriptContextEffectGroupFilterScriptContext", (OnlyNearest_AINavPath_Device_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct OnlyNearest_AINavPath_Device_Process( OnlyNearest_AINavPath_Device self, game.EffectScriptContext ctx, game.EffectGroupFilterScriptContext filterCtx );script.OptimizationsHandleWithValue[] SortTargetsByDistance(game.Object source, ScriptedPuppet[] targets)RTTI