class
PickUpDecisions
- 0 properties
- 4 functions
Extends CanTransitionToThrowDecisions CarriedObjectDecisions CarriedObjectTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToCarry(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "PickUpDecisions", "ToCarry;StateContextStateGameScriptInterface", (PickUpDecisions_ToCarry x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PickUpDecisions_ToCarry( PickUpDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToAim(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "PickUpDecisions", "ToAim;StateContextStateGameScriptInterface", (PickUpDecisions_ToAim x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PickUpDecisions_ToAim( PickUpDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToThrow(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "PickUpDecisions", "ToThrow;StateContextStateGameScriptInterface", (PickUpDecisions_ToThrow x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PickUpDecisions_ToThrow( PickUpDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ShouldThrow(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "PickUpDecisions", "ShouldThrow;StateGameScriptInterface", (PickUpDecisions_ShouldThrow x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PickUpDecisions_ShouldThrow( PickUpDecisions self, game.stateMachine.GameScriptInterface? scriptInterface );