class
PreCrouchLowGravityEvents
- 0 properties
- 4 functions
Extends LocomotionGroundEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "PreCrouchLowGravityEvents", "OnEnter;StateContextStateGameScriptInterface", (PreCrouchLowGravityEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreCrouchLowGravityEvents_OnEnter( PreCrouchLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "PreCrouchLowGravityEvents", "OnExit;StateContextStateGameScriptInterface", (PreCrouchLowGravityEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreCrouchLowGravityEvents_OnExit( PreCrouchLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToDodgeCrouchLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "PreCrouchLowGravityEvents", "OnExitToDodgeCrouchLowGravity;StateContextStateGameScriptInterface", (PreCrouchLowGravityEvents_OnExitToDodgeCrouchLowGravity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreCrouchLowGravityEvents_OnExitToDodgeCrouchLowGravity( PreCrouchLowGravityEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "PreCrouchLowGravityEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (PreCrouchLowGravityEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreCrouchLowGravityEvents_OnUpdate( PreCrouchLowGravityEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );