BlackICE Scripting

class

PublicSafeDecisions

  • 9 properties
  • 16 functions

Extends WeaponReadyListenerTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
isSprintingbool0x80 scripted
inKereznikovbool0x81 scripted
inCombatbool0x82 scripted
inDangerousZonebool0x83 scripted
inFocusModebool0x84 scripted
isInVehicleCombatbool0x85 scripted
isInVehTurretbool0x86 scripted
isAimingbool0x87 scripted
rangedAttackPressedbool0x88 scripted

Functions

  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void UpdateShouldOnEnterBeEnabled() RTTI
  • void UpdateWeaponReadyListenerReturnValue() overrideRTTI
  • bool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer) RTTI
  • bool OnLocomotionChanged(int value) overrideRTTI
  • bool OnCombatChanged(int value) RTTI
  • bool OnZonesChanged(int value) RTTI
  • bool OnVisionChanged(int value) RTTI
  • bool OnVehicleChanged(int value) RTTI
  • bool OnUpperBodyChanged(int value) RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToNotReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToPublicSafeToReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToNoAmmo(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ShouldLeaveSafe(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI