BlackICE Scripting

class

VehicleMappinComponent

  • 15 properties
  • 7 functions

Extends IScriptable ISerializable

Properties

PropertyTypeOffset
questMappinControllerWeakHandle<QuestMappinController>0x0 scripted
vehicleMappinWeakHandle<game.map.pins.VehicleMappin>0x10 scripted
vehicleWeakHandle<vehicle.BaseObject>0x20 scripted
vehicleEntityIDent.EntityID0x30 scripted
playerMountedbool0x38 scripted
vehicleEnRoutebool0x39 scripted
scheduleDiscreteModeDelayIDgame.DelayID0x3C scripted
invalidDelayIDgame.DelayID0x44 scripted
initbool0x4C scripted
vehicleSummonDataDefVehicleSummonDataDef?0x50 scripted
vehicleSummonDataBBWeakHandle<game.IBlackboard>0x60 scripted
vehicleSummonStateCallbackred.CallbackObject?0x70 scripted
uiActiveVehicleDataDefUI_ActiveVehicleDataDef?0x80 scripted
uiActiveVehicleDataBBWeakHandle<game.IBlackboard>0x90 scripted
vehPlayerStateDataCallbackred.CallbackObject?0xA0 scripted

Functions

  • void OnInitialize(WeakHandle<QuestMappinController> questMappinController, WeakHandle<game.map.pins.VehicleMappin> vehicleMappin) RTTI
  • void OnUnitialize() RTTI
  • bool VehicleIsLatestSummoned() RTTI
  • void SetActive(bool active) RTTI
  • void TryScheduleDiscreteMode() RTTI
  • void SetDiscreteMode(bool discrete) RTTI
  • bool OnVehicleSummonStateChanged(uint value) RTTI