class
VehicleMappinComponent
- 15 properties
- 7 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
questMappinController | WeakHandle<QuestMappinController> | 0x0 | scripted |
vehicleMappin | WeakHandle<game.map.pins.VehicleMappin> | 0x10 | scripted |
vehicle | WeakHandle<vehicle.BaseObject> | 0x20 | scripted |
vehicleEntityID | ent.EntityID | 0x30 | scripted |
playerMounted | bool | 0x38 | scripted |
vehicleEnRoute | bool | 0x39 | scripted |
scheduleDiscreteModeDelayID | game.DelayID | 0x3C | scripted |
invalidDelayID | game.DelayID | 0x44 | scripted |
init | bool | 0x4C | scripted |
vehicleSummonDataDef | VehicleSummonDataDef? | 0x50 | scripted |
vehicleSummonDataBB | WeakHandle<game.IBlackboard> | 0x60 | scripted |
vehicleSummonStateCallback | red.CallbackObject? | 0x70 | scripted |
uiActiveVehicleDataDef | UI_ActiveVehicleDataDef? | 0x80 | scripted |
uiActiveVehicleDataBB | WeakHandle<game.IBlackboard> | 0x90 | scripted |
vehPlayerStateDataCallback | red.CallbackObject? | 0xA0 | scripted |
Functions
void OnInitialize(WeakHandle<QuestMappinController> questMappinController, WeakHandle<game.map.pins.VehicleMappin> vehicleMappin)RTTIre.Hooks.PlaceVoid( "VehicleMappinComponent", "OnInitialize;QuestMappinControllerVehicleMappin", (VehicleMappinComponent_OnInitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMappinComponent_OnInitialize( VehicleMappinComponent self, WeakHandle<QuestMappinController> questMappinController, WeakHandle<game.map.pins.VehicleMappin> vehicleMappin );void OnUnitialize()RTTIre.Hooks.PlaceVoid( "VehicleMappinComponent", "OnUnitialize;", (VehicleMappinComponent_OnUnitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMappinComponent_OnUnitialize( VehicleMappinComponent self );bool VehicleIsLatestSummoned()RTTIre.Hooks.Place( "VehicleMappinComponent", "VehicleIsLatestSummoned;", (VehicleMappinComponent_VehicleIsLatestSummoned x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMappinComponent_VehicleIsLatestSummoned( VehicleMappinComponent self );void SetActive(bool active)RTTIre.Hooks.PlaceVoid( "VehicleMappinComponent", "SetActive;Bool", (VehicleMappinComponent_SetActive x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMappinComponent_SetActive( VehicleMappinComponent self, bool active );void TryScheduleDiscreteMode()RTTIre.Hooks.PlaceVoid( "VehicleMappinComponent", "TryScheduleDiscreteMode;", (VehicleMappinComponent_TryScheduleDiscreteMode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMappinComponent_TryScheduleDiscreteMode( VehicleMappinComponent self );void SetDiscreteMode(bool discrete)RTTIre.Hooks.PlaceVoid( "VehicleMappinComponent", "SetDiscreteMode;Bool", (VehicleMappinComponent_SetDiscreteMode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMappinComponent_SetDiscreteMode( VehicleMappinComponent self, bool discrete );bool OnVehicleSummonStateChanged(uint value)RTTIre.Hooks.Place( "VehicleMappinComponent", "OnVehicleSummonStateChanged", (VehicleMappinComponent_OnVehicleSummonStateChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMappinComponent_OnVehicleSummonStateChanged( VehicleMappinComponent self, uint value );