VehicleMappinComponent class
VehicleMappinComponent
Inheritance
Base: IScriptable
Derived
None.
Properties
| Property | Type | |
|---|---|---|
questMappinController | WeakHandle<QuestMappinController> | scripted |
vehicleMappin | WeakHandle<game.map.pins.VehicleMappin> | scripted |
vehicle | WeakHandle<vehicle.BaseObject> | scripted |
vehicleEntityID | ent.EntityID | scripted |
playerMounted | bool | scripted |
vehicleEnRoute | bool | scripted |
scheduleDiscreteModeDelayID | game.DelayID | scripted |
invalidDelayID | game.DelayID | scripted |
init | bool | scripted |
vehicleSummonDataDef | VehicleSummonDataDef? | scripted |
vehicleSummonDataBB | WeakHandle<game.IBlackboard> | scripted |
vehicleSummonStateCallback | red.CallbackObject? | scripted |
uiActiveVehicleDataDef | UI_ActiveVehicleDataDef? | scripted |
uiActiveVehicleDataBB | WeakHandle<game.IBlackboard> | scripted |
vehPlayerStateDataCallback | red.CallbackObject? | scripted |
Functions
void OnInitialize(WeakHandle<QuestMappinController> questMappinController, WeakHandle<game.map.pins.VehicleMappin> vehicleMappin)RTTIvoid OnUnitialize()RTTIbool VehicleIsLatestSummoned()RTTIvoid SetActive(bool active)RTTIvoid TryScheduleDiscreteMode()RTTIvoid SetDiscreteMode(bool discrete)RTTIbool OnVehicleSummonStateChanged(uint value)RTTIbool OnActiveVechicleDataChanged(string vehPlayerStateData)RTTI