BlackICE Scripting

class

QuickSlotsDisabledDecisions

  • 2 properties
  • 7 functions

Extends QuickSlotsDecisions QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
executionOwnerWeakHandle<game.Object>0x0 scripted
hasStatusEffectbool0x10 scripted

Functions

  • bool ShouldDisableRadialForReplacer(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToQuickSlotsReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToCycleObjective(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToPocketRadioWheel(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsPocketRadioOverrideActive(game.stateMachine.GameScriptInterface scriptInterface) RTTI