BlackICE Scripting

class

QuickhackModule

  • 1 property
  • 15 functions

Extends HUDModule IScriptable ISerializable

Properties

PropertyTypeOffset
calculateClosebool0x28 scripted

Functions

  • void SetCalculateClose(bool value) RTTI
  • bool IsModuleOperational() overrideRTTI
  • void Process(out HUDJob task, ActiveMode mode) overrideRTTI
  • void Process(out HUDJob[] jobs, ActiveMode mode) overrideRTTI
  • void Suppress(HUDJob[] jobs) overrideRTTI
  • QuickhackInstance? DuplicateLastInstance(game.HudActor actor) overrideRTTI
  • bool BaseOpenCheck() RTTI
  • void SendFakeCommands(QuickhackData[] commands, bool shouldReveal) RTTI
  • static QuickhackData?[] TranslateEmptyQuickSlotCommands(ScriptGameInstance context) staticRTTI global
  • static void RequestCloseQuickhackMenu(ScriptGameInstance context, ent.EntityID requester) staticRTTI global
  • static void SendRevealQuickhackMenu(HUDManager hudManager, ent.EntityID requester, bool shouldOpen) staticRTTI global
  • static void CheckCommandDuplicates(QuickhackData[] commands, WeakHandle<game.data.Character_Record> characterRecord) staticRTTI global
  • static void RequestRefreshQuickhackMenu(ScriptGameInstance context, ent.EntityID requester) staticRTTI global
  • static bool IsQuickhackBlockedByScene(game.Object player) staticRTTI global
  • static void SortCommandPriority(QuickhackData[] commands, ScriptGameInstance context) staticRTTI global