class
RegularLandEvents
- 0 properties
- 6 functions
Extends AbstractLandEvents LocomotionGroundEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnterFromLadderCrouch(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "RegularLandEvents", "OnEnterFromLadderCrouch;StateContextStateGameScriptInterface", (RegularLandEvents_OnEnterFromLadderCrouch x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RegularLandEvents_OnEnterFromLadderCrouch( RegularLandEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnterFromUnsecureFootingFall(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "RegularLandEvents", "OnEnterFromUnsecureFootingFall;StateContextStateGameScriptInterface", (RegularLandEvents_OnEnterFromUnsecureFootingFall x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RegularLandEvents_OnEnterFromUnsecureFootingFall( RegularLandEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "RegularLandEvents", "OnEnter;StateContextStateGameScriptInterface", (RegularLandEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RegularLandEvents_OnEnter( RegularLandEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void EvaluateTransitioningToSlideAfterLanding(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "RegularLandEvents", "EvaluateTransitioningToSlideAfterLanding;StateContextStateGameScriptInterface", (RegularLandEvents_EvaluateTransitioningToSlideAfterLanding x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RegularLandEvents_EvaluateTransitioningToSlideAfterLanding( RegularLandEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void TryPlayRumble(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "RegularLandEvents", "TryPlayRumble;StateContextStateGameScriptInterface", (RegularLandEvents_TryPlayRumble x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RegularLandEvents_TryPlayRumble( RegularLandEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void ShouldTriggerDestruction(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "RegularLandEvents", "ShouldTriggerDestruction;StateContextStateGameScriptInterface", (RegularLandEvents_ShouldTriggerDestruction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RegularLandEvents_ShouldTriggerDestruction( RegularLandEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );