class
RoboticArms
- 4 properties
- 12 functions
Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
workSFX | CName | 0x3D0 | scripted |
distractSFX | CName | 0x3D8 | scripted |
animationController | ent.AnimationControllerComponent? | 0x3E0 | scripted |
animFeature | AnimFeature_RoboticArm? | 0x3F0 | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIre.Hooks.Place( "RoboticArms", "OnRequestComponents", (RoboticArms_OnRequestComponents x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_OnRequestComponents( RoboticArms self, ent.EntityRequestComponentsInterface ri );bool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIre.Hooks.Place( "RoboticArms", "OnTakeControl", (RoboticArms_OnTakeControl x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_OnTakeControl( RoboticArms self, ent.EntityResolveComponentsInterface ri );EGameplayRole DeterminGameplayRole()overrideRTTIre.Hooks.Place( "RoboticArms", "DeterminGameplayRole;", (RoboticArms_DeterminGameplayRole x) => { return re.Hooks.CallOriginal<re.msgpack.EGameplayRole>(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_DeterminGameplayRole( RoboticArms self );void ResolveGameplayState()overrideRTTIre.Hooks.PlaceVoid( "RoboticArms", "ResolveGameplayState;", (RoboticArms_ResolveGameplayState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_ResolveGameplayState( RoboticArms self );bool OnQuickHackDistraction(QuickHackDistraction evt)overrideRTTIre.Hooks.Place( "RoboticArms", "OnQuickHackDistraction", (RoboticArms_OnQuickHackDistraction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_OnQuickHackDistraction( RoboticArms self, QuickHackDistraction? evt );void SetDistractState()RTTIre.Hooks.PlaceVoid( "RoboticArms", "SetDistractState;", (RoboticArms_SetDistractState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_SetDistractState( RoboticArms self );void SetWorkState()RTTIre.Hooks.PlaceVoid( "RoboticArms", "SetWorkState;", (RoboticArms_SetWorkState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_SetWorkState( RoboticArms self );void SetAnimationState(RoboticArmStateType state)RTTIre.Hooks.PlaceVoid( "RoboticArms", "SetAnimationState;RoboticArmStateType", (RoboticArms_SetAnimationState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_SetAnimationState( RoboticArms self, RoboticArmStateType state );void PlayWorkSFX()RTTIre.Hooks.PlaceVoid( "RoboticArms", "PlayWorkSFX;", (RoboticArms_PlayWorkSFX x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_PlayWorkSFX( RoboticArms self );void StopWorkSFX()RTTIre.Hooks.PlaceVoid( "RoboticArms", "StopWorkSFX;", (RoboticArms_StopWorkSFX x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_StopWorkSFX( RoboticArms self );void PlayDistractSFX()RTTIre.Hooks.PlaceVoid( "RoboticArms", "PlayDistractSFX;", (RoboticArms_PlayDistractSFX x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_PlayDistractSFX( RoboticArms self );void StopDistractSFX()RTTIre.Hooks.PlaceVoid( "RoboticArms", "StopDistractSFX;", (RoboticArms_StopDistractSFX x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RoboticArms_StopDistractSFX( RoboticArms self );