class
SandevistanDecisions
- 1 property
- 5 functions
Extends TimeDilationTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statListener | DefaultTransitionStatListener? | 0x0 | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SandevistanDecisions", "OnAttach;StateContextStateGameScriptInterface", (SandevistanDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SandevistanDecisions_OnAttach( SandevistanDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SandevistanDecisions", "OnDetach;StateContextStateGameScriptInterface", (SandevistanDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SandevistanDecisions_OnDetach( SandevistanDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total)overrideRTTIre.Hooks.PlaceVoid( "SandevistanDecisions", "OnStatChanged;StatsObjectIDgamedataStatTypeFloatFloat", (SandevistanDecisions_OnStatChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SandevistanDecisions_OnStatChanged( SandevistanDecisions self, game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SandevistanDecisions", "EnterCondition;StateContextStateGameScriptInterface", (SandevistanDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SandevistanDecisions_EnterCondition( SandevistanDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToTimeDilationReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SandevistanDecisions", "ToTimeDilationReady;StateContextStateGameScriptInterface", (SandevistanDecisions_ToTimeDilationReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SandevistanDecisions_ToTimeDilationReady( SandevistanDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );