BlackICE Scripting

class

SasquatchComponent

  • 4 properties
  • 6 functions

Extends game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
ownerWeakHandle<NPCPuppet>0x0 scripted
owner_ident.EntityID0x10 scripted
weakspotDestroyedbool0x18 scripted
playerWeakHandle<PlayerPuppet>0x20 scripted

Functions

  • void OnGameAttach() RTTI
  • bool OnStatusEffectApplied(game.events.ApplyStatusEffectEvent evt) RTTI
  • bool OnStatusEffectRemoved(game.events.RemoveStatusEffect evt) RTTI
  • void DestroyAllWeakspots() RTTI
  • bool OnDefeatedSasquatch(game.events.DefeatedEvent evt) RTTI
  • bool OnDeath(game.events.DeathEvent evt) RTTI