SceneTierIIEvents class
SceneTierIIEvents
Inheritance
Base: SceneTierAbstractEvents
Derived
None.
Properties
| Property | Type | |
|---|---|---|
cachedSpeedValue | float | scripted |
maxSpeedStat | game.StatModifierData_Deprecated? | scripted |
currentSpeedMovementPreset | Tier2WalkType | scripted |
currentSpeedValue | float | scripted |
currentLocomotionState | CName | scripted |
Functions
GameplayTier SceneTierToEnter()overrideRTTIgame.SceneTier2Data? GetSceneTier2Data(game.stateMachine.StateContextScript stateContext)RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid UpdateLocomotionStatsBasedOnMovementType(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIfloat UpdateSpeedValue(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTITier2WalkType GetCurrentTier2MovementPreset(game.stateMachine.StateContextScript stateContext)RTTIvoid QueueActionBlocked(game.stateMachine.GameScriptInterface scriptInterface)RTTI