class
SceneTierIIIDecisions
- 0 properties
- 2 functions
Extends SceneTierAbstractDecisions SceneTierAbstract HighLevelTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
GameplayTier SceneTierToEnter()overrideRTTIre.Hooks.Place( "SceneTierIIIDecisions", "SceneTierToEnter;", (SceneTierIIIDecisions_SceneTierToEnter x) => { return re.Hooks.CallOriginal<re.msgpack.GameplayTier>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierIIIDecisions_SceneTierToEnter( SceneTierIIIDecisions self );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SceneTierIIIDecisions", "EnterCondition;StateContextStateGameScriptInterface", (SceneTierIIIDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierIIIDecisions_EnterCondition( SceneTierIIIDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );