class
SceneTierIIIEvents
- 0 properties
- 3 functions
Extends SceneTierAbstractEvents SceneTierAbstract HighLevelTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
GameplayTier SceneTierToEnter()overrideRTTIre.Hooks.Place( "SceneTierIIIEvents", "SceneTierToEnter;", (SceneTierIIIEvents_SceneTierToEnter x) => { return re.Hooks.CallOriginal<re.msgpack.GameplayTier>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierIIIEvents_SceneTierToEnter( SceneTierIIIEvents self );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SceneTierIIIEvents", "OnEnter;StateContextStateGameScriptInterface", (SceneTierIIIEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierIIIEvents_OnEnter( SceneTierIIIEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SceneTierIIIEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (SceneTierIIIEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierIIIEvents_OnUpdate( SceneTierIIIEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );