class
SceneTierIVDecisions
- 0 properties
- 3 functions
Extends SceneTierAbstractDecisions SceneTierAbstract HighLevelTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
GameplayTier SceneTierToEnter()overrideRTTIre.Hooks.Place( "SceneTierIVDecisions", "SceneTierToEnter;", (SceneTierIVDecisions_SceneTierToEnter x) => { return re.Hooks.CallOriginal<re.msgpack.GameplayTier>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierIVDecisions_SceneTierToEnter( SceneTierIVDecisions self );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SceneTierIVDecisions", "EnterCondition;StateContextStateGameScriptInterface", (SceneTierIVDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierIVDecisions_EnterCondition( SceneTierIVDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToSwimming(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SceneTierIVDecisions", "ToSwimming;StateContextStateGameScriptInterface", (SceneTierIVDecisions_ToSwimming x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierIVDecisions_ToSwimming( SceneTierIVDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );