class
SceneTierVDecisions
- 0 properties
- 2 functions
Extends SceneTierAbstractDecisions SceneTierAbstract HighLevelTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
GameplayTier SceneTierToEnter()overrideRTTIre.Hooks.Place( "SceneTierVDecisions", "SceneTierToEnter;", (SceneTierVDecisions_SceneTierToEnter x) => { return re.Hooks.CallOriginal<re.msgpack.GameplayTier>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierVDecisions_SceneTierToEnter( SceneTierVDecisions self );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SceneTierVDecisions", "EnterCondition;StateContextStateGameScriptInterface", (SceneTierVDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierVDecisions_EnterCondition( SceneTierVDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );