class
SceneTierVEvents
- 0 properties
- 2 functions
Extends SceneTierAbstractEvents SceneTierAbstract HighLevelTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
GameplayTier SceneTierToEnter()overrideRTTIre.Hooks.Place( "SceneTierVEvents", "SceneTierToEnter;", (SceneTierVEvents_SceneTierToEnter x) => { return re.Hooks.CallOriginal<re.msgpack.GameplayTier>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierVEvents_SceneTierToEnter( SceneTierVEvents self );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SceneTierVEvents", "OnEnter;StateContextStateGameScriptInterface", (SceneTierVEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierVEvents_OnEnter( SceneTierVEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );