BlackICE Scripting

class

SecurityGate

  • 4 properties
  • 11 functions

Extends InteractiveMasterDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
sideAgame.StaticTriggerAreaComponent?0x3D0 scripted
sideBgame.StaticTriggerAreaComponent?0x3E0 scripted
scanningAreagame.StaticTriggerAreaComponent?0x3F0 scripted
trespassersDataListTrespasserEntry[]0x400 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • SecurityGateControllerPS? GetDevicePS() overrideRTTI
  • SecurityGateController? GetController() overrideRTTI
  • bool OnAreaEnter(ent.AreaEnteredEvent evt) overrideRTTI
  • bool OnAreaExit(ent.AreaExitedEvent evt) overrideRTTI
  • bool OnSecurityGateResponse(SecurityGateResponse evt) RTTI
  • bool OnInitiateScanner(InitiateScanner evt) RTTI
  • void StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTI
  • void StopGlitching() overrideRTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI