BlackICE Scripting

class

ShootEvents

  • 0 properties
  • 3 functions

Extends WeaponEventsTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ConsumeStamina(game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.data.Attack_Record> attackRecord, float staminaPenaltyMultiplier, float staminaFullChargePenaltyMultiplier) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI