class
ShootEvents
- 0 properties
- 3 functions
Extends WeaponEventsTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ShootEvents", "OnEnter;StateContextStateGameScriptInterface", (ShootEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShootEvents_OnEnter( ShootEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void ConsumeStamina(game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.data.Attack_Record> attackRecord, float staminaPenaltyMultiplier, float staminaFullChargePenaltyMultiplier)RTTIre.Hooks.PlaceVoid( "ShootEvents", "ConsumeStamina;StateGameScriptInterfaceAttack_RecordFloatFloat", (ShootEvents_ConsumeStamina x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShootEvents_ConsumeStamina( ShootEvents self, game.stateMachine.GameScriptInterface? scriptInterface, WeakHandle<game.data.Attack_Record> attackRecord, float staminaPenaltyMultiplier, float staminaFullChargePenaltyMultiplier );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ShootEvents", "OnExit;StateContextStateGameScriptInterface", (ShootEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShootEvents_OnExit( ShootEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );