class
SpreadEffector
- 5 properties
- 2 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
objectActionRecord | WeakHandle<game.data.ObjectAction_Record> | 0x0 | scripted |
player | WeakHandle<PlayerPuppet> | 0x10 | scripted |
effectorRecord | game.data.SpreadEffector_Record? | 0x20 | scripted |
spreadToAllTargetsInTheArea | bool | 0x30 | scripted |
applyOverclock | bool | 0x31 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "SpreadEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (SpreadEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpreadEffector_Initialize( SpreadEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "SpreadEffector", "ActionOn;GameObject", (SpreadEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpreadEffector_ActionOn( SpreadEffector self, game.Object? owner );