class
SpreadInitEffector
- 4 properties
- 2 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
objectActionRecord | WeakHandle<game.data.ObjectAction_Record> | 0x0 | scripted |
effectorRecord | game.data.SpreadInitEffector_Record? | 0x10 | scripted |
player | WeakHandle<PlayerPuppet> | 0x20 | scripted |
applyOverclock | bool | 0x30 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "SpreadInitEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (SpreadInitEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpreadInitEffector_Initialize( SpreadInitEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "SpreadInitEffector", "ActionOn;GameObject", (SpreadInitEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpreadInitEffector_ActionOn( SpreadInitEffector self, game.Object? owner );