class
SprintDecisions
- 3 properties
- 6 functions
Extends LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
sprintPressed | bool | 0x30 | scripted |
toggleSprintPressed | bool | 0x31 | scripted |
dodgeForwardPressed | bool | 0x32 | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SprintDecisions", "OnAttach;StateContextStateGameScriptInterface", (SprintDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SprintDecisions_OnAttach( SprintDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SprintDecisions", "OnDetach;StateContextStateGameScriptInterface", (SprintDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SprintDecisions_OnDetach( SprintDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIre.Hooks.Place( "SprintDecisions", "OnAction", (SprintDecisions_OnAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SprintDecisions_OnAction( SprintDecisions self, game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "SprintDecisions", "EnterCondition;StateContextStateGameScriptInterface", (SprintDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SprintDecisions_EnterCondition( SprintDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SprintDecisions", "ToStand;StateContextStateGameScriptInterface", (SprintDecisions_ToStand x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SprintDecisions_ToStand( SprintDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );static bool IsWreckingBallAllowed(game.stateMachine.GameScriptInterface scriptInterface)staticRTTI globalre.Hooks.Place( "SprintDecisions", "SprintDecisions::IsWreckingBallAllowed;StateGameScriptInterface", (SprintDecisions_IsWreckingBallAllowed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SprintDecisions_IsWreckingBallAllowed( game.stateMachine.GameScriptInterface? scriptInterface );