SprintEvents class
SprintEvents
Inheritance
Base: LocomotionGroundEvents
Derived
None.
Properties
| Property | Type | |
|---|---|---|
previousStimTimeStamp | float | scripted |
reloadModifier | game.StatModifierData_Deprecated? | scripted |
isInSecondSprint | bool | scripted |
sprintModifier | game.StatModifierData_Deprecated? | scripted |
sprintAnimBlocked | bool | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid ApplySprintAnimBlock(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid EvaluateTwoStepSprint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid AddMaxSpeedModifier(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveMaxSpeedModifier(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ShouldEnterSecondSprint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid CleanupTwoStepSprint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIfloat GetReloadModifier(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid EnableReloadStatModifier(bool enable, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid UpdateFootstepSprintStim(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExitToJump(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExitToChargeJump(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTI