BlackICE Scripting

class

StatusEffectPrereq

  • 7 properties
  • 7 functions
  • 1 derived class

Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable

Properties

PropertyTypeOffset
statusEffectRecordIDTDBID0x0 scripted
tagCName0x8 scripted
checkTypegame.data.CheckType0x10 scripted
invertbool0x14 scripted
fireAndForgetbool0x15 scripted
objectToCheckCName0x18 scripted
evaluateOnRegisterbool0x20 scripted

Functions

  • bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTI
  • void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTI
  • void Initialize(TDBID recordID) overrideRTTI
  • bool IsFulfilled(ScriptGameInstance game, IScriptable context) overrideRTTI
  • bool Evaluate(WeakHandle<game.data.StatusEffect_Record> statusEffect) RTTI
  • void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTI
  • game.Object? GetObjectToCheck(ScriptGameInstance game, IScriptable context) RTTI