class
SwimmingDivingEvents
- 1 property
- 5 functions
Extends LocomotionSwimmingEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
lapsedTime | float | 0x38 | scripted |
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingDivingEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (SwimmingDivingEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingDivingEvents_OnUpdate( SwimmingDivingEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateAscendingDescending(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwimmingDivingEvents", "UpdateAscendingDescending;FloatStateContextStateGameScriptInterface", (SwimmingDivingEvents_UpdateAscendingDescending x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingDivingEvents_UpdateAscendingDescending( SwimmingDivingEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateDivingStroke(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwimmingDivingEvents", "UpdateDivingStroke;FloatStateContextStateGameScriptInterface", (SwimmingDivingEvents_UpdateDivingStroke x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingDivingEvents_UpdateDivingStroke( SwimmingDivingEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingDivingEvents", "OnEnter;StateContextStateGameScriptInterface", (SwimmingDivingEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingDivingEvents_OnEnter( SwimmingDivingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingDivingEvents", "OnExit;StateContextStateGameScriptInterface", (SwimmingDivingEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingDivingEvents_OnExit( SwimmingDivingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );