LocomotionSwimmingEvents class
LocomotionSwimmingEvents
Inheritance
Base: LocomotionEventsTransition
Derived
SwimmingDivingEvents, SwimmingFastDivingEvents, SwimmingForceFreezeEvents, SwimmingSurfaceEvents, SwimmingSurfaceFastEvents, SwimmingTransitionEvents
Properties
None.
Functions
void SetSwimmingState(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, int value)RTTIvoid UpdateSwimmingAnimFeatureData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIgame.stateMachine.parameter.TypeActionLocomotionParameters? SetLocomotionParameters(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIbool IsSwimmingForward(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIfloat GetSwimmingImpulseMultiplier(game.stateMachine.GameScriptInterface scriptInterface, float timeDelta)RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid ExitCleanup(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTI