class
SwimmingFastDivingEvents
- 1 property
- 4 functions
Extends LocomotionSwimmingEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
lapsedTime | float | 0x38 | scripted |
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingFastDivingEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (SwimmingFastDivingEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingFastDivingEvents_OnUpdate( SwimmingFastDivingEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateFastDivingStroke(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwimmingFastDivingEvents", "UpdateFastDivingStroke;FloatStateContextStateGameScriptInterface", (SwimmingFastDivingEvents_UpdateFastDivingStroke x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingFastDivingEvents_UpdateFastDivingStroke( SwimmingFastDivingEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingFastDivingEvents", "OnEnter;StateContextStateGameScriptInterface", (SwimmingFastDivingEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingFastDivingEvents_OnEnter( SwimmingFastDivingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingFastDivingEvents", "OnExit;StateContextStateGameScriptInterface", (SwimmingFastDivingEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingFastDivingEvents_OnExit( SwimmingFastDivingEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );