class
SwimmingSurfaceFastEvents
- 6 properties
- 7 functions
Extends LocomotionSwimmingEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
lapsedTime | float | 0x38 | scripted |
timeSinceLastImpulse | float | 0x3C | scripted |
timeBetweenMovementImpulses | float | 0x40 | scripted |
movementImpulseRadius | float | 0x44 | scripted |
movementImpulseStrength | float | 0x48 | scripted |
movementImpulseOffset | float | 0x4C | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingSurfaceFastEvents", "OnAttach;StateContextStateGameScriptInterface", (SwimmingSurfaceFastEvents_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingSurfaceFastEvents_OnAttach( SwimmingSurfaceFastEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingSurfaceFastEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (SwimmingSurfaceFastEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingSurfaceFastEvents_OnUpdate( SwimmingSurfaceFastEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateSwimmingStroke(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwimmingSurfaceFastEvents", "UpdateSwimmingStroke;FloatStateContextStateGameScriptInterface", (SwimmingSurfaceFastEvents_UpdateSwimmingStroke x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingSurfaceFastEvents_UpdateSwimmingStroke( SwimmingSurfaceFastEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void CreateWaterImpulse(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwimmingSurfaceFastEvents", "CreateWaterImpulse;FloatStateContextStateGameScriptInterface", (SwimmingSurfaceFastEvents_CreateWaterImpulse x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingSurfaceFastEvents_CreateWaterImpulse( SwimmingSurfaceFastEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnterFromFastDiving(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SwimmingSurfaceFastEvents", "OnEnterFromFastDiving;StateContextStateGameScriptInterface", (SwimmingSurfaceFastEvents_OnEnterFromFastDiving x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingSurfaceFastEvents_OnEnterFromFastDiving( SwimmingSurfaceFastEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingSurfaceFastEvents", "OnEnter;StateContextStateGameScriptInterface", (SwimmingSurfaceFastEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingSurfaceFastEvents_OnEnter( SwimmingSurfaceFastEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingSurfaceFastEvents", "OnExit;StateContextStateGameScriptInterface", (SwimmingSurfaceFastEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingSurfaceFastEvents_OnExit( SwimmingSurfaceFastEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );