SwimmingSurfaceFastEvents class
SwimmingSurfaceFastEvents
Inheritance
Base: LocomotionSwimmingEvents
Derived
None.
Properties
| Property | Type | |
|---|---|---|
lapsedTime | float | scripted |
timeSinceLastImpulse | float | scripted |
timeBetweenMovementImpulses | float | scripted |
movementImpulseRadius | float | scripted |
movementImpulseStrength | float | scripted |
movementImpulseOffset | float | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid UpdateSwimmingStroke(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid CreateWaterImpulse(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnEnterFromFastDiving(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTI