class
SwimmingTransitionEvents
- 3 properties
- 4 functions
Extends LocomotionSwimmingEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
maxDownwardSpeed | float | 0x38 | scripted |
minDownwardsSpeed | float | 0x3C | scripted |
upwardsImpulseStrength | float | 0x40 | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingTransitionEvents", "OnAttach;StateContextStateGameScriptInterface", (SwimmingTransitionEvents_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingTransitionEvents_OnAttach( SwimmingTransitionEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingTransitionEvents", "OnEnter;StateContextStateGameScriptInterface", (SwimmingTransitionEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingTransitionEvents_OnEnter( SwimmingTransitionEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingTransitionEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (SwimmingTransitionEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingTransitionEvents_OnUpdate( SwimmingTransitionEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SwimmingTransitionEvents", "OnExit;StateContextStateGameScriptInterface", (SwimmingTransitionEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SwimmingTransitionEvents_OnExit( SwimmingTransitionEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );