class
TakedownExecuteTakedownAndDisposeEvents
- 1 property
- 2 functions
Extends LocomotionTakedownEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
targetID | ent.EntityID | 0x48 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TakedownExecuteTakedownAndDisposeEvents", "OnEnter;StateContextStateGameScriptInterface", (TakedownExecuteTakedownAndDisposeEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownExecuteTakedownAndDisposeEvents_OnEnter( TakedownExecuteTakedownAndDisposeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TakedownExecuteTakedownAndDisposeEvents", "OnExit;StateContextStateGameScriptInterface", (TakedownExecuteTakedownAndDisposeEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownExecuteTakedownAndDisposeEvents_OnExit( TakedownExecuteTakedownAndDisposeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );