class
TakedownExecuteTakedownEvents
- 0 properties
- 3 functions
Extends LocomotionTakedownEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TakedownExecuteTakedownEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (TakedownExecuteTakedownEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownExecuteTakedownEvents_OnUpdate( TakedownExecuteTakedownEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TakedownExecuteTakedownEvents", "OnEnter;StateContextStateGameScriptInterface", (TakedownExecuteTakedownEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownExecuteTakedownEvents_OnEnter( TakedownExecuteTakedownEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TakedownExecuteTakedownEvents", "OnExit;StateContextStateGameScriptInterface", (TakedownExecuteTakedownEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownExecuteTakedownEvents_OnExit( TakedownExecuteTakedownEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );