class
TakedownGrapplePreyEvents
- 1 property
- 3 functions
Extends LocomotionTakedownEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isGrappleReactionVOPlayed | bool | 0x48 | scripted |
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TakedownGrapplePreyEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (TakedownGrapplePreyEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownGrapplePreyEvents_OnUpdate( TakedownGrapplePreyEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TakedownGrapplePreyEvents", "OnEnter;StateContextStateGameScriptInterface", (TakedownGrapplePreyEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownGrapplePreyEvents_OnEnter( TakedownGrapplePreyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "TakedownGrapplePreyEvents", "OnExit;StateContextStateGameScriptInterface", (TakedownGrapplePreyEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownGrapplePreyEvents_OnExit( TakedownGrapplePreyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );